-The Thing- [Revival]

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

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» Release 0.281 to 0.286 [Overdue Update]
Thu Jun 01, 2017 1:28 pm by Durzan

    Cannon additions



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    Join date : 2012-11-01

    Cannon additions

    Post by Unitology on Thu Nov 01, 2012 3:44 am

    So I really enjoy your game and have a few ideas to throw out there.

    It looks like you are already doing a blood test and have explosives coming into play so that is good.

    As far as team killing goes, every time I have played the game I have been killed by humans haha, but I think it's all part of the game. You could introduce a penalty system where if someone kills another human they get a "Paranoia" effect where their damage and speed is decreased, as opposed to just outright being able to kick them from the game.

    I also wouldn't mind seeing some kind of back story being added to the game, and then other objectives and motives that go beyond just surviving and killing The Thing, such as preventing it's escape from the facility. I think it would fit in perfectly with the new shuttle evacuation option. One last thing.. sabotage and traps. There should be a way to sabotage different things throughout the game, doors, the shuttle, the radios, etc.


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    Re: Cannon additions

    Post by EternalToss on Thu Nov 01, 2012 5:10 am

    i agree that marines should not be able to be kicked in game, but there shouldnt really be any reduction for them especially not speed which is so crucial in the game and it would be able to then tell who has killed someone and even decreased damage is ridiculous without the flamethrower its hard enough to kill the thing as it is with 3 people

      Current date/time is Fri Jul 20, 2018 12:38 pm