-The Thing- [Revival]

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-The Thing- [Revival]

The Thing is amongst us.

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

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» Games will be running through September/December
by Rachyl Tue Sep 19, 2023 5:49 pm

» Speak out
by Rachyl Thu Sep 14, 2023 8:43 pm

» Join The Thing Revival Game!
by Rachyl Sun Oct 02, 2022 10:40 am

» CALLING ALL THING PLAYERS CALLING ALL THING PLAYERS
by Rachyl Thu May 26, 2022 2:06 am

» RETURNING PLAYERBASE COME TO THING DISCORD
by Rachyl Wed May 18, 2022 3:12 pm

» Release 0.281 to 0.286 [Overdue Update]
by Rachyl Sat Mar 12, 2022 12:18 am

» Project Showcase?
by Rachyl Sat Mar 12, 2022 12:15 am

» ERROR MESSAGE
by Rachyl Fri Mar 11, 2022 2:08 am


    blood loc

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    bloodtes
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    Post by bloodtes Sun Nov 11, 2012 10:42 am

    make a bloodtest
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    Prodiigy
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    Post by Prodiigy Sun Nov 11, 2012 1:32 pm

    I've been thinking about this and I think some sort of "test" that has limited uses that it's something that can't be used all the time and needs heavy thought. There's way too many games that the thing is passive for hours on end that we need some sort of "test" or something else to keep the thing on his feet or at least encourage it a bit more.
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    Post by Iced Sun Nov 11, 2012 3:50 pm

    The problem that arises with such testing is it can often become unbalanced, and with players willing to kill anything that doesnt cooperate, it makes it quite unfair for the thing. Perhaps implementing a station power system that requires 2-3 active generators to be switched "on" to be able to test players (much like the gene analyser in parasite). however this may again arise that anyone reluctant to visit this centralized testing station would be killed on site. Its apparent only the newer players to playing as the thing are actually inclined to follow large trains/groups, so this seems most applicable to them. In order to provide balance whilst overcoming unfair scenarios to the thing, perhaps installing a multi-unit generator system that provides power to a testing facility/machine that can dispense (a limited number) needles (or something of the sort that would imply a one time use) that when injected into a player, could in some way reveal they are "the thing", perhaps a bright flash or something. This would allow the thing to be able to shut down a generator after it has come online, causing players to have to split up (reducing trains, the cause of long games) and work together. it would also put the thing on "its toes" if the threat of randomly being stabbed with a needle was always on its mind, once again reducing the number of trains whilst still maintaining some balance. anyways thats just my thoughts, let me know what you think
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    Post by Prodiigy Sun Nov 11, 2012 4:46 pm

    I agree. I wasn't worried about the thing being killed because he doesn't cooperate because the goal here is to give the thing disadvantages of being in a group. Atm, a lot of noob or newb things just stay in the train till people TK, which isn't fun. I stay in groups for a little bit until I get into a good position but I think this might work if we try
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    Post by bloodtes Sun Nov 11, 2012 6:21 pm

    I was thinking that make several blood test around the map, and the marine who takes the test has something visible to show that he isn't thing.. just my thought Shocked
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    Post by Prodiigy Sun Nov 11, 2012 9:23 pm

    bloodtes wrote:I was thinking that make several blood test around the map, and the marine who takes the test has something visible to show that he isn't thing.. just my thought Shocked
    That would ruin the game pretty fast, people would rush to it and anyone that refused to do it would be the thing.
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    Post by ArkAngel Mon Nov 12, 2012 10:07 am

    maybe give the analyzer a certain time before it can be used. like x amount of time into the game it will become an option to stop any stalemate and give the thing a time frame.
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    Post by Prodiigy Mon Nov 12, 2012 11:23 am

    ArkAngel wrote:maybe give the analyzer a certain time before it can be used. like x amount of time into the game it will become an option to stop any stalemate and give the thing a time frame.
    Something like that would be good but I don't think "a certain time" is a very fun way to go about it. That's like a half-assed feature when it could be so much better.
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    Post by bloodtes Mon Nov 12, 2012 11:39 am

    maybe for the bloodtest the door is locked for 10 minutes, and when 10 comes up theres a message for 30 secs or so and its unlocked and people can blood test

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