make a bloodtest
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blood loc
Prodiigy- Specialist
- Posts : 31
Forum Points (FP) : 35
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Join date : 2012-11-10
- Post n°2
Re: blood loc
I've been thinking about this and I think some sort of "test" that has limited uses that it's something that can't be used all the time and needs heavy thought. There's way too many games that the thing is passive for hours on end that we need some sort of "test" or something else to keep the thing on his feet or at least encourage it a bit more.
Iced- Guest
- Post n°3
Re: blood loc
The problem that arises with such testing is it can often become unbalanced, and with players willing to kill anything that doesnt cooperate, it makes it quite unfair for the thing. Perhaps implementing a station power system that requires 2-3 active generators to be switched "on" to be able to test players (much like the gene analyser in parasite). however this may again arise that anyone reluctant to visit this centralized testing station would be killed on site. Its apparent only the newer players to playing as the thing are actually inclined to follow large trains/groups, so this seems most applicable to them. In order to provide balance whilst overcoming unfair scenarios to the thing, perhaps installing a multi-unit generator system that provides power to a testing facility/machine that can dispense (a limited number) needles (or something of the sort that would imply a one time use) that when injected into a player, could in some way reveal they are "the thing", perhaps a bright flash or something. This would allow the thing to be able to shut down a generator after it has come online, causing players to have to split up (reducing trains, the cause of long games) and work together. it would also put the thing on "its toes" if the threat of randomly being stabbed with a needle was always on its mind, once again reducing the number of trains whilst still maintaining some balance. anyways thats just my thoughts, let me know what you think
Prodiigy- Specialist
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Join date : 2012-11-10
- Post n°4
Re: blood loc
I agree. I wasn't worried about the thing being killed because he doesn't cooperate because the goal here is to give the thing disadvantages of being in a group. Atm, a lot of noob or newb things just stay in the train till people TK, which isn't fun. I stay in groups for a little bit until I get into a good position but I think this might work if we try
bloodtes- Guest
- Post n°5
Re: blood loc
I was thinking that make several blood test around the map, and the marine who takes the test has something visible to show that he isn't thing.. just my thought
Prodiigy- Specialist
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Join date : 2012-11-10
- Post n°6
Re: blood loc
That would ruin the game pretty fast, people would rush to it and anyone that refused to do it would be the thing.bloodtes wrote:I was thinking that make several blood test around the map, and the marine who takes the test has something visible to show that he isn't thing.. just my thought
ArkAngel- Guest
- Post n°7
Re: blood loc
maybe give the analyzer a certain time before it can be used. like x amount of time into the game it will become an option to stop any stalemate and give the thing a time frame.
Prodiigy- Specialist
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Join date : 2012-11-10
- Post n°8
Re: blood loc
Something like that would be good but I don't think "a certain time" is a very fun way to go about it. That's like a half-assed feature when it could be so much better.ArkAngel wrote:maybe give the analyzer a certain time before it can be used. like x amount of time into the game it will become an option to stop any stalemate and give the thing a time frame.
bloodtes- Guest
- Post n°9
Re: blood loc
maybe for the bloodtest the door is locked for 10 minutes, and when 10 comes up theres a message for 30 secs or so and its unlocked and people can blood test