-The Thing- [Revival]

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-The Thing- [Revival]

The Thing is amongst us.

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» Games will be running through September/December
by Rachyl Tue Sep 19, 2023 5:49 pm

» Speak out
by Rachyl Thu Sep 14, 2023 8:43 pm

» Join The Thing Revival Game!
by Rachyl Sun Oct 02, 2022 10:40 am

» CALLING ALL THING PLAYERS CALLING ALL THING PLAYERS
by Rachyl Thu May 26, 2022 2:06 am

» RETURNING PLAYERBASE COME TO THING DISCORD
by Rachyl Wed May 18, 2022 3:12 pm

» Release 0.281 to 0.286 [Overdue Update]
by Rachyl Sat Mar 12, 2022 12:18 am

» Project Showcase?
by Rachyl Sat Mar 12, 2022 12:15 am

» ERROR MESSAGE
by Rachyl Fri Mar 11, 2022 2:08 am


5 posters

    awesome idea

    Poll

    good idea

    [ 4 ]
    awesome idea Bar_left80%awesome idea Bar_right [80%] 
    [ 1 ]
    awesome idea Bar_left20%awesome idea Bar_right [20%] 

    Total Votes: 5
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    Bunnyrabbit:)
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    Post by Bunnyrabbit:) Sat Dec 01, 2012 7:29 am

    hey vicboy with rescue ship coming to the next patch (hopefully) the thing will need a boost..how about making player slot going up to 17 and adding a second thing.....this would been making both things always know who the other thing is and where they are...you would have to make the things a lot weaker
    foe: thing 1 could lock door trapping red in with both things
    thing 2 could stim and lock the other door
    both things morph and eat him
    this would add more skill to the thing
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    Post by willuwontu Sat Dec 01, 2012 7:36 am

    1 point, player slots can only go up to 16 if you remove hostile and neutral slots, 15 would be the max for this game if vic worked thing from hostile into the player slot for the player who is the thing.
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    Post by Bunnyrabbit:) Sat Dec 01, 2012 8:28 am

    but idea is cool right?
    anyway vic should make thing weaker and make 2 of them
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    Post by Maxime Sat Dec 01, 2012 8:51 am

    nah it would suck
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    Post by EternalToss Sat Dec 01, 2012 8:55 am

    it would have to be a option if he did have 2 things and a announcement to the map like "One Thing is dead, but one still remains."
    but idk if it would be fun but it would be interesting having 2 because you try to find each other and if your not in thing form if u can shoot each other
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    Post by Bunnyrabbit:) Sat Dec 01, 2012 10:28 am

    it would be cool to have two because then the things can either
    a: work together and be good
    b: completley ignore eachother and watch as the whole group of marines took off in the rescue ship
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    Post by rufusbar Mon Dec 03, 2012 5:48 am

    it would be FUN then 1 of the things locks the other in a room and then they find out they are both the thing and they would rampage the reast of the marines

    that would be FUN
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    Post by EternalToss Mon Dec 03, 2012 5:55 am

    it could be fun but if both things had normal hp it would be opd so just have 2 things with half hp but i would want them to be allies so they can work together to win
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 6:33 am

    yea two things with half life and a little less speed.....but they know who it is at all times
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    Post by EternalToss Mon Dec 03, 2012 7:24 am

    cant change speed id leave it
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 7:48 am

    yes you can....
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    Post by EternalToss Mon Dec 03, 2012 9:11 am

    no ive said this so many times dont mess with move speed ever its perfect as is slower is ridiculous
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 9:32 am

    the problem with thing is that marines get really close to killing it......it just runs away like a sissy..once it has killed at least 1 person.. move speed could be tampered with


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    Post by EternalToss Mon Dec 03, 2012 9:44 am

    he never really posted much related to the topic and im trying to keep it as fair as possible move speed is a factor which makes the thing good if it was slow the game would end too easily if you mess with move speed it means the thing cant run away and the marines can easily out run them with stim so think about that, as is the thing can run away the marines can catch up with stim but if the marines are losing they can just get away with stim, but if you slow the thing he cant catch them easily at all they would just keep running like they always do but make it easier all your thinking about it benefiting marines where the game is already balanced with the thing vs marine ratio
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 9:49 am

    lol game is not balanced..I won four times in a row as thing this morning
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    Post by EternalToss Mon Dec 03, 2012 11:39 am

    yea noobs make it easy but if you played with pros theres no way it would be that easy ive seen 4 people in a row try soloing the thing in 1 game and they all died except one person who listened to me and didnt just rush ahead, but my point is its not meant to be easy for marines that would be boring
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    Post by willuwontu Mon Dec 03, 2012 11:55 am

    1. i agree with toss move speed for the thing should be left alone(except for if vic were to take my suggestion on modifiable bodies for the thing)
    2. 2 things would be nice to implement, but only be able to be haved if the lobby is 12 or more people and the majority vote for it.
    3. quit saying that it's me and you on one side bunny it's more of you vs toss with me being neutral and having my own stance on these ideas.
    4. the things should be able to tell each other apart in rine form, i don't know how they would do this but it should be able to happen.
    5. they should be able to change into colors the other one has acquired, this would require more teamwork from them and allow them to have fun at the same time.
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 12:02 pm

    I agree with 4
    I sort of agree with 5....but what about if the things show up wearing the same marine?? (T.T)
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    Post by willuwontu Mon Dec 03, 2012 12:06 pm

    thats why i said it'll require more team work so that way it doesn't happen.
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 12:08 pm

    I like how my poll is 4-0 Razz
    two things would add more of the pleasure that gamethrowers desire (a teammate you can tk with and completley trust and always able to communicate with)----you should always be able to communicate with your thing brother..so that it would require awesome teamwork to win...and you can formulate a strategy with the thing brother
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    Post by willuwontu Mon Dec 03, 2012 12:10 pm

    it know that it helps tkers, but it also results in tkers having to help out people who aren't tkers, i think that if one of the 2 things dies the other one should suffer penalties of some kind.
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 12:10 pm

    how about slowly losing life
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    Post by willuwontu Mon Dec 03, 2012 12:13 pm

    maybe but it shouldn't be obvious because he might be mingling with the rest of the group while they are going after the thing.
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 12:15 pm

    the losing life would only be visible to him
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    Post by willuwontu Mon Dec 03, 2012 12:17 pm

    yes that is how it should be but making so that happens would be very hard to do.
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 12:19 pm

    or maybe it isn't life...what if it is some secret thing...when he runs out....he dies sort of like control
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    Post by willuwontu Mon Dec 03, 2012 12:22 pm

    that would be annoying yet again, i think when it happens a timer should appear for him that shows how long he has till he dies, unless he manages avenge his brother by killing the rest of the humans, while he suffers an attack penalty, because he allowed his brother to die.
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    Post by Bunnyrabbit:) Mon Dec 03, 2012 12:50 pm

    that is what my idea was-a death timer

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