by Probe Tue Dec 16, 2014 2:21 am
I'm not a fan of A) to be honest, but B) and C) make more sense. C) could be implemented without causing too many balance issues. B) sounds pretty cool but if it took 2 minutes, marines could quite easily kill it. Perhaps a shorter time? That way, the thing can attack, take damage and run away to heal. However, marines that know what they are doing can attempt to leave the safety of their shelter to search for the cocoon. 2 minutes almost makes it pointless because you regen faster anyway at the moment.
If B) was added, I think The Thing should still have SOME regen, like 1 a second (halved). In the event this occurs, the regen delay should be extended to double or triple the current. I simply like the idea of a vulnerable cocoon because if marines get The Thing low on HP currently and the Thing gets away, its REALLY annoying. Instead of being annoying, marines can assume the Thing is going somewhere to take shelter in order to restore health.
Lol, see this is what I think about while in school. Sorry if my ideas are jumbled, im doing a paper at the same time as this :p
**Edit, wait, you were unclear on this. I accidentally assumed that once you enter cocoon state, you may not leave cocoon state for a certain amount of time giving the marines a short time period to exploit your weakness. Can you clarify: Did you mean you can regen while cocooned and leave cocoon at any time?