There is SOOOO much wrong with this system and over the course of a long period of time I'm going to break it down and suggest to how to fix all of its flaws.
This is how I think I'm going to break it down:
A) How you obtain and earn points through the game.
B) How points you obtain are boring and displayed stupidly
C) How pointless the point system really is (Clever word play but FUCK YOU FOR THIS)
Before I start, I know I probably will screw up somewhere and will be completely wrong with what actually takes place in the game but just correct me if I'm wrong
Let's begin...
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HOW YOU OBTAIN AND EARN POINTS THROUGH THE GAME
"How do you get marine points." The same fucking question I keep getting from new players. Let me explain everything that is wrong with this question.
YOUR NEW PLAYERS SHOULD IMMEDIATELY FEEL LIKE THEY ARE ACCOMPLISHING SOMETHING OR ELSE THEY WILL NOT GIVE A FUCK ABOUT YOUR GAME.
If a new player has to ask an experienced player how to become the next level in the game, you fucked up with your decision making somewhere down the line.
How do you obtain points? You A) Get marine points by killing the Thing as marine and You B) Get Thing points by killing Marines as Thing. Now ask yourself one simple question.
WHEN THE FUCK DO NEW PLAYERS EVER SUCCESSFULLY KILL THE THING/MARINES? Immediate design flaw. The new players are not going to progress at all. You aren't progressing? Then there's no point in playing, you are achieving nothing. No point in playing? Lets go play something else. The game manages to fuck it all up and turn new players away by learning curves already, there's no way you can afford to make them feel like they suck and will never go anywhere with the game.
So great, our way of obtaining points is a little retarded for new players. Not that big a deal, right? WRONG. BECAUSE EVEN IF YOU ARE EXPERIENCED, THE THING MIGHT DIE BEFORE YOU EVEN GET TO SEE IT. THANKS FOR WASTING YOUR TIME JOINING THE GAME. YOU ACHIEVED NOTHING.
The Thing [Revival] is missing progression that other arcade games have. And sorry [Revival], you're too complex a game to pull off the good old shoot and run mechanic pulled off by Call of Duty or Marine Arena from the SC2 arcade.
The current point system gives you no incentive to do anything. You get dropped in some map and are told: "Look, to achieve stuff you need to go kill this one thing that is hiding. If you happen to kill the wrong marine don't worry. Just keep shooting until you find the right marine and then kill Thing for points." There is no incentive to leave your camping spot, there is no incentive to repair buildings other than to counter their critical mode effects, there is no incentive to heal allies other than them being extra meat shields, THERE IS NO INCENTIVE TO PROLONG YOUR LIFE BECAUSE YOU ONLY GET POINTS THROUGH KILLING THE STUPID FUCKING THING SO YOU MISE WELL CHARGE IN THERE AND FIGHT.
So how do we fix the way you earn points and progress through the game? Well, I'm going to be going into a little bit more detail after I've gone through A) B) and C), but basically:
-Gain points for playing and actually joining the game
-Gain points for surviving
-Gain points for repairing buildings
-Gain points for healing teammates
-Gain points for doing damage
-Gain points for other things
-Lose points for killing the wrong marine
Don't worry about there 'being too many points' I'll come to that later.
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HOW THE POINTS YOU OBTAIN ARE BORING AND DISPLAYED STUPIDLY
"Wow! I just soloed the Thing! That just got me another 146 points that I can add onto my 22, 326 points!" YOU WILL NEVER EVER HEAR THAT SAYING. YOU WILL ALSO NEVER HEAR SOMETHING LIKE THIS: "OMG, I'm soooo close to <milestone> here!" BECAUSE THERE ARE NO FUCKING MILESTONES IN THIS GAME. AGAIN, YOUR LIFE IS MEANINGLESS AND YOU ACHIEVE NOTHING.
Here's just another flaw in the system. First of all, lets see what's in the game. Well, you can see what level you are by looking at your level/points. Wait, what? Did I hear that right? Level/points. If they are essentially the same thing, only levels are smaller, more condensed numbers, THEN WHY DO THEY EXIST? ASK VICBOY.
Oh, and did you think reaching level 10 would guarantee you the next rank up from a cadet? WELL TOO BAD. BECAUSE I'VE PLAYED FOR 2-3 YEARS AND I DON'T KNOW WHICH LEVEL YOU RANK UP ON AND I'VE JUST BEEN INFORMED IT IS IN FACT NOT ON LEVEL 10 ITS ON SOME RANDOM NUMBER LIKE 17. WHAT THE FUCK?!?!? This is such a stupid design flaw. And it doesn't end there. Your level? The one you grinded out playing the game repeatedly and achieving almost nothing? WELL NOONE USES THE LEVEL SYSTEM. Why!?!??! Because for some reason A) Points are larger on the Lobby UI B) NOONE KNOWS THE FUCKING SCALE FOR HOW MANY POINTS EQUAL A LEVEL. WHY DOES IT SCALE UPWARDS? YOU WILL NEVER KNOW HOW CLOSE YOU ARE TO THE NEXT LEVEL.
So levels are meaningless. You don't know how far away you are from the next one, or which levels unlock which ranks so you mise well go off of points because that's the kind of progression "EXP" you get from the game while playing (Thing points and marine points). But guess where points bring us back to? WATCHING GRASS GROW. You're points end up getting into the tens of thousands, hundreds of thousands if you play enough, and every fucking game you earn like 50 marine points which does NOTHING TO YOUR OVERALL POINTS OF 50, 000. YOU CAN BARELY TELL THERE IS A DIFFERENCE. THAT'S BAD DESIGN.
I could go on and on with this section but its so bad its really not worth pointing out every little problem with the system. Here's the changes on a basic level until I can elaborate on them later after I'm finished with A) B) C).
-ACHIEVE REWARDS LIKE RANKS ON ACTUAL EVEN LEVELS LIKE 10, 20, 30 NOT 14, 23, 71!!
-Levels need to be big, displayed as the primary progression unit (instead of points)
-Points need to be hidden from players (Thingpoints and Marinepoints)
-New section to replace Points section: "<NumberOfPoints> points away from level <level>!" (LevelRequirementPoints - Total Thing Points = PointsNeededToLevelUp)
-When you level up,big box appears after thing dies/game ends stating "YOU HAVE REACHED LEVEL 14!" "You have unlocked: General Rank! Click OK to continue."
I think that covers it for this section that I want to talk about. Next:
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HOW POINTLESS THE POINTS SYSTEM REALLY IS
This one has been around for eons. This section is the reason I take pity on people like FRK with 300k points.
Let me just clarify quickly: After playing for so long, getting my Nova pictureso very very long ago, I literally have 0 clue how you get Vicpoints. I haven't used vicpoints since I got the only picture I care about, and not even knowing how to work them now is in itself is a design flaw because its part of progression and I should always be aware of my progression. But that's not the main point.
The main point is: The points you earn through all of these games, those levels to grind out time after time do LITERALLY FUCKING JACK SHIT. Seriously!?!?! Like the ranks were a good idea, I give you credit for that but WHAT THE FLIPPING FUCK DO THING POINTS DO? ALLOW YOU TO GET PRO OPT? TO GET MORE THING POINTS? WHAT!?!?!?
So what is this section really about?
YOUR PROGRESSION NEEDS TO ACTUALLY DO SOMETHING!!!!
When I earn marine levels, I want to be achieving more than levels. I want to be using those levels somehow. How should we be using levels? Unlocking, receiving something! I not only want to feel like a total badass for being a higher level than everyone else but I want to have flashy stuff and cool options that really prove it.
Lets back up. Here are my issues with the VicOS system. First of all, its just another set of progression units that complicate the game and are completely unnecessary unit considering levels can be used to accomplish the same thing. (if player has unlocked Level10 is set to true, unlock this)
Clarification, Now: Well, if you play the game and manage to deal damage to the thing as marines, or marines as the Thing, then you get points which contribute to your level which don't do anything but are there anyway to simplify the points system. You also get VicPoints from <insert how to get them> that you can spend on things within the VicOS located on the bottom left, above your map. There are only portraits and sayings (which noone uses or reads) but you can have them!
What it should be: Well, if you play the game and do various things as a marine or the Thing, you level up. Leveling up unlocks things that you can view/select in the VicOS menu located above your map on the bottom left of your screen. You can unlock portraits at certain levels, unlock different lighting options, skins and other cool customization options! You unlock things based on which one you play more, so if you level up as a marine, you will unlock marine things while if you level up your Thing, you will unlock cool Thing options!
Example of unlockable ability: Similar to saying 'Meow', when you have unlocked this text phrase and type "Scream" it triggers a map-wide scream of someone dying horribly. Something subtle, creepy, yet downright cool.
I'm almost drained of all my anger towards this topic, but I still have to finish so bear with me.
This section needs:
-Levels replace VicPoints as unlockables (requirements for using) instead of currency.
-Levels will unlock things at specific, easy levels like every 10, or every 5 or something like that. No 4's and 7's and 3's and shit.
-Thing vs. Marine have separate markets.
-More better, specialized, customization options
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I'm trying something different this time. Instead of doing my usual and posting all of the reasons why I'm going to wait a bit and let this all turn over in your head. You start figuring out why it would be good, vs the bad and post below. I'll update this post soon with all of my reasons for the changes.
And if you are wondering what the overall purpose besides improving the points system when it comes to this thread, its to get this game outta fucking alpha. Its been too long for an alpha. Fixing the fundamentals of the game is the only way we are going anywhere near the top.
Now fuck you all, I'm done typing.