by Durzan Tue Aug 04, 2015 9:17 pm
Yeah, kinda.
Honestly it was a thought I had.
Mechanically: It could be used to spread the group out again. Once people clump up and form a group, they tend to try to stay clumped up. While the new thing transformations allow the thing to deal with larger groups, and the thing has ways of luring others through doors and stuff, it doesn't address the core problem. The game is supposed to be playing up the paranoia... you lose that if everyone is in one big group all the time. This could add additional incentive for the marines to take the initiative and split up into smaller groups. It would also encourage deception for the thing, and paranoia among the marines.
Lorewise: If someone starts getting less and less oxygen, they could easily start hallucinating or going paranoid. Combine that with the need to breathe, and this would add to the intended atmosphere of the game. I dunno about you, but if I suddenly found it hard to breathe in a room, and I started hallucinating that all my fellows were things, I'd get the hell out of there.
Of course, if you implement this, you'll have to decide on a boon to throw the marines as a trade off. This would count as a nerf, I think.