well i had a couple of ideas, mainly for the thing because 11 marines and 1 thing is pretty op.
1.the thing has a new move were it can campflauge (in thing mode) with the terrain under it. like in the forest it if you activate it(last a couple seconds) you the thing will become greenish brown (or whatever lol) in the snow if you activate it the thing will become white`esh looking color(even the legs of the thing)
2.The thing should be able to drain other marines oxygen lvls alot faster when around them 2+(not including the thing) because the thing will consume more oxygen then the marines (considering it has a oxygen lvl) oxygen lvls arent taking seriouse, but if you give it to the thing as a perk then will make all them group of marines split up!
3.the thing "ROAR" should be considered a move it has which allows the thing to make the marines run in uncontrollable different directions for a certain amount of miliseconds (or seconds) this way it will take more strategy for the thing to get the marines, but will make it easier for them to split up other then staying together.(also it should have a cool-down like every 15 seconds or something) and it will only affect them if the thing is in "thing form" and a certain distance.
Post your ideas!!! i know you all have some ^-^
1.the thing has a new move were it can campflauge (in thing mode) with the terrain under it. like in the forest it if you activate it(last a couple seconds) you the thing will become greenish brown (or whatever lol) in the snow if you activate it the thing will become white`esh looking color(even the legs of the thing)
2.The thing should be able to drain other marines oxygen lvls alot faster when around them 2+(not including the thing) because the thing will consume more oxygen then the marines (considering it has a oxygen lvl) oxygen lvls arent taking seriouse, but if you give it to the thing as a perk then will make all them group of marines split up!
3.the thing "ROAR" should be considered a move it has which allows the thing to make the marines run in uncontrollable different directions for a certain amount of miliseconds (or seconds) this way it will take more strategy for the thing to get the marines, but will make it easier for them to split up other then staying together.(also it should have a cool-down like every 15 seconds or something) and it will only affect them if the thing is in "thing form" and a certain distance.
Post your ideas!!! i know you all have some ^-^