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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

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    EternalToss's Map

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    Post by EternalToss Tue Nov 06, 2012 9:37 am

    Im lazy so all i did was start it, i might do more tonight if not then tomorrow.

    http://www.sendspace.com/file/ekpkpv

    new one i took out the water and lava that u were hating on and pretty much finished it tell me what you think of it. and any suggestions?

    http://www.sendspace.com/file/dofigh

    done i guess, but i wanted the bridge i made to be a plasma purple one like in Probe Vs Zealot but idk how to do it, does any 1 else?
    http://www.sendspace.com/file/y8ow7b

    Added numbers
    http://www.sendspace.com/file/oaqpz2


    Last edited by EternalToss on Fri Nov 09, 2012 11:14 am; edited 3 times in total
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    Post by EternalToss Tue Nov 06, 2012 9:38 am

    just a note when u go onto the site on the top right corner u gotta hit skip ad.
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    Post by Vicboy Tue Nov 06, 2012 9:43 am

    Wow, flames? I definitely know I'm not using this map.
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    Post by EternalToss Tue Nov 06, 2012 10:00 am

    lol it looks fine, flames r sexy.
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    Post by Vicboy Tue Nov 06, 2012 10:05 am

    Also, no dual doors.
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    Post by EternalToss Tue Nov 06, 2012 10:31 am

    right >.> thats a simple fix lol, but dun hate on flames and water!
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    Post by EternalToss Thu Nov 08, 2012 10:34 am

    **updated original post with the link to the map**
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    Post by willuwontu Thu Nov 08, 2012 11:42 am

    you need to expand the playable area.
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    Post by EternalToss Thu Nov 08, 2012 12:12 pm

    Playable area.... As in what? I kept it fairly simple because if everything is just twists and turns everywhere its impossible.
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    Post by willuwontu Fri Nov 09, 2012 12:28 am

    Go to map on top. Click map bounds
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    Post by EternalToss Fri Nov 09, 2012 2:08 am

    ok ill fix it later
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    Post by EternalToss Fri Nov 09, 2012 8:06 am

    vic ur opinion?
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    Post by EternalToss Fri Nov 09, 2012 8:35 am

    updated original post
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    Post by willuwontu Fri Nov 09, 2012 9:19 am

    you forgot the station decals doodads
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    Post by EternalToss Fri Nov 09, 2012 11:15 am

    thanks fixed it. anyone know how to do a bridge like in pvz i want that bad and idk how >.>
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    Post by willuwontu Sat Nov 17, 2012 8:56 am

    Hey toss i figured out how to get the bridge to do that.
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    Post by FUCK YO Sat Nov 17, 2012 9:02 am

    GOOD SHIT
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    Post by EternalToss Sun Nov 18, 2012 5:55 am

    cool how?
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    Post by willuwontu Sun Nov 18, 2012 5:57 am

    it's a campaign bridge you need to load campaign dependencies from file dependencies
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    Post by EternalToss Sun Nov 18, 2012 5:57 am

    idk how to do that at all lol
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    Post by willuwontu Sun Nov 18, 2012 5:59 am

    in editor go to top left
    the is a thing that says file
    go to dependencies
    open it
    and click add dependency
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    Post by EternalToss Sun Nov 18, 2012 6:07 am

    what do you have to do to make it an actual bridge? will it just work like any other one?
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    Post by willuwontu Sun Nov 18, 2012 6:09 am

    yes it will
    you have to spawn it though
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    Post by EternalToss Sun Nov 18, 2012 10:37 am

    well i cant use the editor for my life.... i found out what to do but have no clue how to actually make the bridge work this is what i found

    Event:
    Map initialization

    Conditions:
    Nothing

    Actions:

    Animation - Play Birth animation for (Actor for Monlyth Light Bridge [167.00, 46.00]) as Default, using Play Forever options and Default Time blend time.
    -----------------------------------------------------------------------------------------------------
    If you dont undestand make an action that plays an animation, you can find this action in the animation option left of the Action dialog.
    Choose the "Birth" animation and then choose the unit, in this case "Monlyth Light Bridge".
    Dont go to "Default"
    In the Animation flag Dialog tick only "Play Forever"
    Leave the rest alone

    http://www.sendspace.com/file/plg2ms
    if you can mind fixing it for me? because im really lost here lol
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    Post by willuwontu Mon Nov 19, 2012 3:59 am

    yeah i'll give it a go in a little while. just saw this post i'll get to it in a couple of hours.
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    Post by EternalToss Mon Nov 19, 2012 4:08 am

    k thanks
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    Post by willuwontu Mon Nov 19, 2012 8:02 am

    http://www.sendspace.com/file/j6xfdt
    there you go
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    Post by EternalToss Mon Nov 19, 2012 8:37 am

    thanks i guess its done now
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    Post by EternalToss Tue Nov 20, 2012 9:19 am

    well i added some doodads its not dont yet any suggestions what else i need in the rooms with nothing? and what do you think vic?

    http://www.sendspace.com/file/dutyok
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    Post by EternalToss Tue Nov 20, 2012 11:52 pm

    i just fixed the link lol
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    Post by EternalToss Thu Nov 22, 2012 5:38 am

    mmk ive added in the finishing touches ima just call it done for now inless i feel like adding in more doodads also whats your opinion on my doodad set up?

    http://www.sendspace.com/file/4p1sei
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    Post by EternalToss Fri Nov 23, 2012 8:10 am

    im done now i guess inless i change any doodads, everything is done and ive added in path blocking around all doodads so that you can get in-between them or hide behind them

    http://www.sendspace.com/file/s2581t
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    Post by EternalToss Sun Nov 25, 2012 4:52 am

    stole the valhalla glass floor that i saw from willuwontu's map and put it by my bridge cuz i thought it was cool

    http://www.sendspace.com/file/jr6oiy
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    Post by willuwontu Sun Nov 25, 2012 5:47 am

    THEIF!!!!!!!

    LOLS XD
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    Post by EternalToss Sun Nov 25, 2012 6:14 am

    i never saw that b4 or i woulda so used it. it was to cool to pass up =P
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    Post by EternalToss Sun Nov 25, 2012 10:35 am

    ok i've made the walls thicker

    http://www.sendspace.com/file/ehc7xb

    i also tried to make it so that you couldnt burrow on the monoloth bridge except that i had to remove the footprint of the bridge and add ground pathing to it, but when i add in no burrowing pathing it goes over the ground parthing anyone know how to have more than one pathing over it? or i guess theres probably some way to modify the bridge that you cant burrow on it?
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    Post by willuwontu Sun Nov 25, 2012 10:57 am

    make a region there and have a trigger for no burrowed units
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    Post by willuwontu Mon Nov 26, 2012 2:31 pm

    I'll get to it tomorrow was a little busy today.
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    Post by EternalToss Mon Nov 26, 2012 9:03 pm

    yea if u could just fix the region and see if u can put the ground decals in that room over the bridge?

    http://www.sendspace.com/file/kvo1ak
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    Post by willuwontu Tue Nov 27, 2012 4:11 am

    Here you go toss
    http://www.sendspace.com/file/3y5n30
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    Post by willuwontu Tue Nov 27, 2012 4:12 am

    Decals on the bridge=impossible
    unless i put a cliff there which would look stupid.
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    Post by EternalToss Tue Nov 27, 2012 8:19 am

    thanks ima call it done then
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    Post by EternalToss Tue Nov 27, 2012 11:01 am

    ehh vic are you going to consider using my map?
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    Post by Bunnyrabbit:) Tue Nov 27, 2012 11:57 am

    make the rescue ship and I will never doubt you again vic
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    Post by EternalToss Tue Nov 27, 2012 12:02 pm

    we got it, you want the rescue ship. If you insist on posting the same thing over and over again ill start deleting all the posts.
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    Post by Bunnyrabbit:) Tue Nov 27, 2012 12:05 pm

    thats fine
    lol I want to have make this game awesomer lol!
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    Post by EternalToss Fri Nov 30, 2012 11:24 pm

    Vic are you going to use my map or was this whole thing pointless?

    http://www.sendspace.com/file/3y5n30

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