Had this idea just a few minutes ago as I see a lot of games popping up in between fun ones that are filled with players who are in parties or on teamspeak/vent coordinating to assassinate every player on the map.
Could there be a way to implement a moderator system of players Vic knows will ensure a fun game for everyone? A player who would have the command to global all talk and kick players that they see blatantly doing things such as partnering with the thing, suspiciously meeting up with someone right off the bat to begin double locking and assassinating players one by one?
I think this could be a really helpful tool, letting one of the trusted players choose to opt in as a mod at the start of the game, then being sent to the dead lounge to spectate and watch for such things if they wish to, it would be really great to be able to see the actual tag of a player if this was implemented as well so a player who does these things could be instantly identified with no chance of error.
Could also add in a mechanic that counts how many players a person has killed, letting the mod see for themselves who's doing the most betraying.
Personally I'd love the option to spectate some of these games from start to finish and it not be because I was tk'd or hunted down by a posse. Most times the dead lounge is fun if you're not thrown into it from bs.
Could there be a way to implement a moderator system of players Vic knows will ensure a fun game for everyone? A player who would have the command to global all talk and kick players that they see blatantly doing things such as partnering with the thing, suspiciously meeting up with someone right off the bat to begin double locking and assassinating players one by one?
I think this could be a really helpful tool, letting one of the trusted players choose to opt in as a mod at the start of the game, then being sent to the dead lounge to spectate and watch for such things if they wish to, it would be really great to be able to see the actual tag of a player if this was implemented as well so a player who does these things could be instantly identified with no chance of error.
Could also add in a mechanic that counts how many players a person has killed, letting the mod see for themselves who's doing the most betraying.
Personally I'd love the option to spectate some of these games from start to finish and it not be because I was tk'd or hunted down by a posse. Most times the dead lounge is fun if you're not thrown into it from bs.