-The Thing- [Revival]

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-The Thing- [Revival]

The Thing is amongst us.

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» Games will be running through September/December
by Rachyl Tue Sep 19, 2023 5:49 pm

» Speak out
by Rachyl Thu Sep 14, 2023 8:43 pm

» Join The Thing Revival Game!
by Rachyl Sun Oct 02, 2022 10:40 am

» CALLING ALL THING PLAYERS CALLING ALL THING PLAYERS
by Rachyl Thu May 26, 2022 2:06 am

» RETURNING PLAYERBASE COME TO THING DISCORD
by Rachyl Wed May 18, 2022 3:12 pm

» Release 0.281 to 0.286 [Overdue Update]
by Rachyl Sat Mar 12, 2022 12:18 am

» Project Showcase?
by Rachyl Sat Mar 12, 2022 12:15 am

» ERROR MESSAGE
by Rachyl Fri Mar 11, 2022 2:08 am


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    ValThor
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    Post by ValThor Sun Nov 25, 2012 5:20 pm

    Had this idea just a few minutes ago as I see a lot of games popping up in between fun ones that are filled with players who are in parties or on teamspeak/vent coordinating to assassinate every player on the map.

    Could there be a way to implement a moderator system of players Vic knows will ensure a fun game for everyone? A player who would have the command to global all talk and kick players that they see blatantly doing things such as partnering with the thing, suspiciously meeting up with someone right off the bat to begin double locking and assassinating players one by one?

    I think this could be a really helpful tool, letting one of the trusted players choose to opt in as a mod at the start of the game, then being sent to the dead lounge to spectate and watch for such things if they wish to, it would be really great to be able to see the actual tag of a player if this was implemented as well so a player who does these things could be instantly identified with no chance of error.

    Could also add in a mechanic that counts how many players a person has killed, letting the mod see for themselves who's doing the most betraying.


    Personally I'd love the option to spectate some of these games from start to finish and it not be because I was tk'd or hunted down by a posse. Most times the dead lounge is fun if you're not thrown into it from bs. Very Happy
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    EternalToss
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    Post by EternalToss Mon Nov 26, 2012 12:33 am

    if this was implemented i would like it to be that you could play the game but could somehow be able to see chats from people that were killed by gamethrowers because some games still take a long time to finish
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    ValThor
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    Post by ValThor Mon Nov 26, 2012 11:40 pm

    Allowing them to hear the dead lounge chat would be able to do that, but it would bring about the problem of people telling the mod who the thing is. Then the mod would have to blatantly ignore that information which in itself would take a lot out of the game.
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    EternalToss
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    Post by EternalToss Tue Nov 27, 2012 12:09 am

    yea so just a way to enable/disable dead loung chat and then blatantly state that they should not give you any information on the the wherabouts of the thing and just ask them if there is any problem with game throwers. But you must make sure its a game thrower and not just some random tker.
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    Post by EternalToss Tue Nov 27, 2012 12:09 am

    just for the fun of it it would be cool if any mod marines that got killed would go out in holy light lol xD

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