-The Thing- [Revival]

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-The Thing- [Revival]

The Thing is amongst us.

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» Games will be running through September/December
by Rachyl Tue Sep 19, 2023 5:49 pm

» Speak out
by Rachyl Thu Sep 14, 2023 8:43 pm

» Join The Thing Revival Game!
by Rachyl Sun Oct 02, 2022 10:40 am

» CALLING ALL THING PLAYERS CALLING ALL THING PLAYERS
by Rachyl Thu May 26, 2022 2:06 am

» RETURNING PLAYERBASE COME TO THING DISCORD
by Rachyl Wed May 18, 2022 3:12 pm

» Release 0.281 to 0.286 [Overdue Update]
by Rachyl Sat Mar 12, 2022 12:18 am

» Project Showcase?
by Rachyl Sat Mar 12, 2022 12:15 am

» ERROR MESSAGE
by Rachyl Fri Mar 11, 2022 2:08 am


2 posters

    Stop the Camping, Vic!

    Durzan
    Durzan
    Corporal
    Corporal


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    Stop the Camping, Vic! Empty Stop the Camping, Vic!

    Post by Durzan Sat Dec 27, 2014 1:25 pm

    VIC, Can you please add a mechanic to stop camping...

    Even with the fuel station, people are still camping the radio station... making it nearly impossible for the Thing to split up the group, and keep the game interesting.

    In the game setup, the mission is to "rescue all survivors, collect all documents...[etc]" or something to that effect.

    What about adding files and/or ship access codes that need to be recovered before the ship can land?
    Probe
    Probe
    Developer
    Developer


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    Stop the Camping, Vic! Empty Re: Stop the Camping, Vic!

    Post by Probe Sat Dec 27, 2014 3:43 pm

    The issue with camping is primarily based upon sitting around the communications tower. By very design, this mechanic promotes camping. If the communications tower/ evac mechanic is ever going to be fixed it will be through means of multiple objectives or buildings. Imagine there being 3 communication towers. While all three are up, the timer counts incredibly fast. However, if a single one dies, the timer stops entirely. That would promote non-camping because there are multiple things that the marines have to do in different areas. One comms tower = one objective = one task in one area = camp. (What we have now)

    Any idea that promotes multiple factors to be victory conditions is better than the current, though I'm not sure Vic is entirely up to changing this anytime soon.
    Durzan
    Durzan
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    Corporal


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    Stop the Camping, Vic! Empty Re: Stop the Camping, Vic!

    Post by Durzan Tue Dec 30, 2014 1:07 pm

    ^Thats not a bad idea either...

    Two comm towers would be sufficient.

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    Stop the Camping, Vic! Empty Re: Stop the Camping, Vic!

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