-The Thing- [Revival]

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-The Thing- [Revival]

The Thing is amongst us.

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» Games will be running through September/December
by Rachyl Tue Sep 19, 2023 5:49 pm

» Speak out
by Rachyl Thu Sep 14, 2023 8:43 pm

» Join The Thing Revival Game!
by Rachyl Sun Oct 02, 2022 10:40 am

» CALLING ALL THING PLAYERS CALLING ALL THING PLAYERS
by Rachyl Thu May 26, 2022 2:06 am

» RETURNING PLAYERBASE COME TO THING DISCORD
by Rachyl Wed May 18, 2022 3:12 pm

» Release 0.281 to 0.286 [Overdue Update]
by Rachyl Sat Mar 12, 2022 12:18 am

» Project Showcase?
by Rachyl Sat Mar 12, 2022 12:15 am

» ERROR MESSAGE
by Rachyl Fri Mar 11, 2022 2:08 am


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    New Units

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    EternalToss
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    Post by EternalToss Sun Dec 02, 2012 7:57 am

    Theres been similar suggestions to adding in new units that you gain based on points, but if it was implemented there should really only be 3 things changed at all to each new unit; weapon speed, range, and attack damage.

    1. The normal marine
    2. War Pig - increased damage, decreased range
    3. Marauder - increased damage, decreased weapon speed
    4. Ghost - increased range, decreased damage
    5. Spectre - increased range, decreased weapon speed, decreased damage (range increased more than ghost)
    6. Reaper - Increased weapon speed, decreased range
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    Bunnyrabbit:)
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    Post by Bunnyrabbit:) Sun Dec 02, 2012 8:23 am

    speed should also change, marauder's attack should slow the target
    1
    2 war pig - increased damage, decreased range
    3 marauder - increased damage,decreased weapon speed, decreased range (concussive grenades)
    4 ghost - increased speed, decreased health , increased energy
    5 spectre - increased range , decreased damage , increased speed
    6 reaper - increased speed , decreased weapon speed (starts with a grenade)
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    EternalToss
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    Post by EternalToss Sun Dec 02, 2012 9:00 am

    if you increase the speed its like useless because it can only go up a tiny bit because the thing has to be faster than marines except when marines stim also marauders attacks shouldnt slow because then everyone could pick marauder and just rape the thing especially if they had grenades and parties would then go even if theyre not gamethrowers they could get together and find the thing

    also all grenades are concussive, but reapers starting with a grenade is a fairly good idea although id prefer everyone having one and then more spawning like 10 minutes into the game i suggested this before in a diff thread and you could add more items that spawn later
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    Bunnyrabbit:)
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    Post by Bunnyrabbit:) Sun Dec 02, 2012 10:21 am

    bullets should be concussive because thing is OP and their needs more incentive to go into a group

    btw I had a new idea: everyone must randomly pick a marine..from the marines they have unlocked...so you will still see pro players in marine skin
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    EternalToss
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    Post by EternalToss Sun Dec 02, 2012 10:36 am

    the thing is meant to be strong if they had concussive shots the thing would be owned because you could start shooting him he runs forward try to kill you you then throw a grenades he takes lots of damage and is slowed more so theoretically 2 people could kill the thing which is opd
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    Bunnyrabbit:)
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    Post by Bunnyrabbit:) Sun Dec 02, 2012 11:14 am

    the marauder would do a lot less damage...so two marauders could slow the thing down to a snail but hardly damage it at all
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    Post by EternalToss Sun Dec 02, 2012 12:18 pm

    wow so thats terrible that maruaders could just micro for their life stalling for more energy to use stim and door lock and the thing would never get close and then 2 marauders and one marine would own and if 2 marauders could slow it down so much one could take 1 sec to throw a nade and if they had 2 they could kill it easily throwing one behind the thing one infront, no ok just no that will not work out at all in anyway no slow just drop it
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    Bunnyrabbit:)
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    Post by Bunnyrabbit:) Sun Dec 02, 2012 12:23 pm

    no, slow would only be a little slow...it wouldn't stack and it wouldn't make game worse or change it much at all
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    Post by EternalToss Mon Dec 03, 2012 12:32 am

    no slow at all imo and you said it would slow him down to a snail
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    Post by willuwontu Mon Dec 03, 2012 2:37 am

    *cough cough* look at my suggestions which i posted before, yes i agree with toss no slow for rauder attack, i also think some new abilities would be necessary as well.
    here's the link to my post
    https://thethingrevival.forumotion.com/t220-incentives-and-points-system

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