Thing Health:
Going burrowed increases HP by 200 (no multiplier) and HP regeneration is instantaneous but slow.
Unburrowed has a short delay but it's faster.
Marine Health:
HP regeneration is delayed by 30 seconds, but is considerably fast.
Going burrowed increases HP by 200 (no multiplier) and HP regeneration is instantaneous but slow.
Unburrowed has a short delay but it's faster.
Marine Health:
HP regeneration is delayed by 30 seconds, but is considerably fast.