So, we all know what a fail the FRK building was. It is literally a bonus communications tower. You don't need it to have the countdown function as normally, but it speeds it up so if you're passing it anyway, might as well repair it. It serves no purpose in the game but to make games end faster.
So lets replace it with something that does exactly what the FRK building was supposed to do, only better.
The oxygen distribution centre.
http://vignette4.wikia.nocookie.net/starcraft/images/3/33/ScienceFacility_SC2_Rend1.jpg/revision/latest?cb=20100817235123
OR
http://vignette2.wikia.nocookie.net/starcraft/images/9/96/ShadowOps_SC2_Rend1.jpg/revision/latest?cb=20100818210857
So what does the Oxygen Distribution Centre do? How does it function?
The ODC works like this:
-While running normally, Marines' oxygen levels function normally.
-While the ODC is in Critical Mode, less marines are required to activate oxygen depletion within Marines, and Oxygen's Range between marine's increases, encompassing more marines than before.
-Repairing puts the Oxygen function back to normal.
Why does it function this way and what will this achieve?
Well first off, its functions make it an extremely valuable building for marines, while still being unnecessary for victory. Camping with many marine's is easily possible while the building is alive with the marines spreading out a tiny bit, but the moment the building goes down, marine's are forced to separate into groups of 3 or 4 (4 or 5 marine's should trigger oxygen loss) and due to the Oxygen Encompass Range increasing, these groups cannot simply spread out and follow one another.
Why those numbers in particular? Because 3-4 marines depending on micro can contest the Thing fairly.
What does this achieve?
-It forces marine's to spread out (No camping!)
-Different objectives will actually be held at the same time because groups have separated and one is going to comms while the other might be trying to get oxygen online again, and another is going to gen etc etc.
-It forces teamwork because you need to be able to communicate well to know who's gone into who's group and who's alive and such
-PROMOTES DECEPTION (Because lots of small groups won't know who died on the other side of the map, whereas in big groups its obvious when someone dies.)
-Makes radios more important (Because small groups can communicate and know where each other are.) Also, promotes deception because it means Thing can tell them lies about a group dying and impersonate them etc.
Concerns you may have...
"Won't this mean that when the building is killed, it essentially damns a single marine from groups of 4 or 5"
Absolutely. That's the point. One marine may be forced away from the group, allowing for that single marine to now be impersonated at some point in the future. Now, its not all groups who know everything. Now there are single solo marines.
"Won't single marines just be gunned down on sight?"
Perhaps. It depends on the situation. If you desperately need another marine to help fight Thing, it might be worth trusting him. Perhaps not. That's part of the game.
This building should replace the FRK building because in its current state, FRK building is absolutely useless and does nothing to make the game more dynamic.
EDIT: And the one loophole that marine's could camp the oxygen? Let them, The Thing can just kill the comms forcing them to move again, perhaps separate and leave some people behind to guard the ODC.
So lets replace it with something that does exactly what the FRK building was supposed to do, only better.
The oxygen distribution centre.
http://vignette4.wikia.nocookie.net/starcraft/images/3/33/ScienceFacility_SC2_Rend1.jpg/revision/latest?cb=20100817235123
OR
http://vignette2.wikia.nocookie.net/starcraft/images/9/96/ShadowOps_SC2_Rend1.jpg/revision/latest?cb=20100818210857
So what does the Oxygen Distribution Centre do? How does it function?
The ODC works like this:
-While running normally, Marines' oxygen levels function normally.
-While the ODC is in Critical Mode, less marines are required to activate oxygen depletion within Marines, and Oxygen's Range between marine's increases, encompassing more marines than before.
-Repairing puts the Oxygen function back to normal.
Why does it function this way and what will this achieve?
Well first off, its functions make it an extremely valuable building for marines, while still being unnecessary for victory. Camping with many marine's is easily possible while the building is alive with the marines spreading out a tiny bit, but the moment the building goes down, marine's are forced to separate into groups of 3 or 4 (4 or 5 marine's should trigger oxygen loss) and due to the Oxygen Encompass Range increasing, these groups cannot simply spread out and follow one another.
Why those numbers in particular? Because 3-4 marines depending on micro can contest the Thing fairly.
What does this achieve?
-It forces marine's to spread out (No camping!)
-Different objectives will actually be held at the same time because groups have separated and one is going to comms while the other might be trying to get oxygen online again, and another is going to gen etc etc.
-It forces teamwork because you need to be able to communicate well to know who's gone into who's group and who's alive and such
-PROMOTES DECEPTION (Because lots of small groups won't know who died on the other side of the map, whereas in big groups its obvious when someone dies.)
-Makes radios more important (Because small groups can communicate and know where each other are.) Also, promotes deception because it means Thing can tell them lies about a group dying and impersonate them etc.
Concerns you may have...
"Won't this mean that when the building is killed, it essentially damns a single marine from groups of 4 or 5"
Absolutely. That's the point. One marine may be forced away from the group, allowing for that single marine to now be impersonated at some point in the future. Now, its not all groups who know everything. Now there are single solo marines.
"Won't single marines just be gunned down on sight?"
Perhaps. It depends on the situation. If you desperately need another marine to help fight Thing, it might be worth trusting him. Perhaps not. That's part of the game.
This building should replace the FRK building because in its current state, FRK building is absolutely useless and does nothing to make the game more dynamic.
EDIT: And the one loophole that marine's could camp the oxygen? Let them, The Thing can just kill the comms forcing them to move again, perhaps separate and leave some people behind to guard the ODC.