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by Rachyl Sun Oct 02, 2022 10:40 am
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Released 0.272
Vicboy- Developer
- Posts : 442
Forum Points (FP) : 792
Forum Rating (FR) : 7
Join date : 2012-10-23
Infrared Goggles is a more useful item now.
Map changes by Probe.
QuickTips for noobs, just a test to see if newbies will respond to it.
v0.272
Buffed Infrared Goggles by giving the wearer maximum sight during blackout and sandstorm.
Decorated Baguio and Liberty indoors.
Updated stations with balance changes.
Fixed glitches involving map terrain and pathing in stations.
Added QuickTips system.
First time players can no longer Opt-In as Thing.
Updated the game's How to Play/Tips screens in the Arcade.
Map changes by Probe.
QuickTips for noobs, just a test to see if newbies will respond to it.
v0.272
Buffed Infrared Goggles by giving the wearer maximum sight during blackout and sandstorm.
Decorated Baguio and Liberty indoors.
Updated stations with balance changes.
Fixed glitches involving map terrain and pathing in stations.
Added QuickTips system.
First time players can no longer Opt-In as Thing.
Updated the game's How to Play/Tips screens in the Arcade.
Re: Released 0.272
Note to self: Fix sight bugs, hard to tell.
Vicboy wrote:
Fixed glitches involving map terrain and pathing in stations.
Vicboy wrote:
Fixed glitches involving terrain and pathing in stations.
Vicboy wrote:
Fixed glitches involving terrain and pathing.
Vicboy wrote:
Fixed glitches involving pathing.
Vicboy wrote:
Fixed glitches involving pathing.
Vicboy wrote:
Fixed glitches involving pathing.
Annoy Probe about that, I didn't do anything related to the map design.
Vicboy wrote:Annoy Probe.
ilu vic <3
LOL THAT POST MADE ME LAUGH HYSTERICALLY FOR 2 MINUTES STRAIGHT AHAHAHAHAHHAHAHHAHAH. That was perfect. Thank you for making my day.
Vic, I believe he is referring to the pathing glitches that occur when trying to go through a door.. Which is not my domain at all. That's you guys. I simply work with doodad pathing and stuffs.
EDIT: And this pathing glitch thing? Its been around for years.
Vic, I believe he is referring to the pathing glitches that occur when trying to go through a door.. Which is not my domain at all. That's you guys. I simply work with doodad pathing and stuffs.
EDIT: And this pathing glitch thing? Its been around for years.
You're the one who wrote about fixing pathing issues in the Patch Notes.
Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction
Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction
^^^^^^^^^^^^^^^^^^^^^^
I did fix pathing issues... with doodads. If the pathing is a certain way with certain doodads you have to modify it and fuck with it a bit. Otherwise, a marine may not take the most efficient/ expected route when trying to move to a certain location. However, certain gates behave the same way and I can't do anything about it.Vicboy wrote:You're the one who wrote about fixing pathing issues in the Patch Notes.
To fix the door pathing glitches, you/ Willu need to remove the door's pathing from the 'move' ability's equation. When you right click on the other side of a door, the game, while moving you, thinks that because the door is closed, it is a solid wall. It then tries to find you a more efficient way of getting there.
You guys need to fix it so that if you click behind a door, the 'move' equation thinks, "Hey, there's no door there, I can go that direction!". Just while doing so make sure you don't remove the ACTUAL pathing of the door or else people will be walking through them all willy nilly.
Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction
How so.
Vicboy wrote:Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction
How so.
Don't...Stop while you're ahead.
Perplexate wrote:Vicboy wrote:Perplexate wrote:Vic. You have finally brought a tear to this old mans eye. Congratulations on finally listening to your community and making progress in the right direction
How so.
Don't...Stop while you're ahead.
Don't...Stop...BELIEVIN, HOLD ON TO THAT FEEEEEEEELIN
I love taping wrenches to my forehead. It helps me see farther during black outs and sandstorms, while aiding me in my quest to find a burrowed Thing! Wrenches are amazing.
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......
The door pathing bug is nice, raises the skill cap a bit. I can blow up a door or two, chase you toward the 'trap' door, and if you panicked a bit too much and didn't take care of where you are clicking, you wind up wildly running back and forth until you get eaten. It's realistic.
Likewise, you can make it hard for me to get out of a zone and turn one half of a room into a rape zone using it.
Likewise, you can make it hard for me to get out of a zone and turn one half of a room into a rape zone using it.
I will put his footprinting to the test next time I'm on ^-^
Still broken and I able to create pathing errors