Probe here, going to be trying to update this more frequently so that we can receive a multitude of feedback. [/u]
Anyway, if you don't know me or know exactly what I'm typically up to, I recently resigned from my position within an Arma 3 community development team. What does this mean? I have more time on my hands, essentially. I'm going to start updating this thread with new inquiries and questions more frequently, so just because you see the same old thread with the same old name, don't expect it to be the same. Read the first post ALWAYS to make sure we are still on the same subject.
OUR SUBJECT: AQUILON
So this map is an interesting project for me. The snow feature alters the normal balance of things. In an attempt to spruce the maps up and balance the maps a bit, I introduced some new doodads which changed some mechanics. Specifically in Aquilon, the outdoors. However, I feel like I did a sloppy job, again, specifically in Aquilon. An example of this sloppiness is the pipe in the snow in the bottom middle. It has no purpose, and is much bigger than the scale of the doodads through the rest of the map. I'm going to make a pass through Aquilon again as the final map that will be updated, totaling to 3 in the Liberty Update, but I want opinions on what I should add.
Today's Question: You get to say anything you want about Aquilon. Tell me what you dislike about it, what grinds your gears or a cool addition that you think should be implimented to solve a problem you've found. THIS is your time to complain about anything and everything Aquilon, as I'm going to try to root out all the problems this time. If you have something so small as a doodad with bad pathing that grinds your gears, point it out.
Also, be sure to vote in the poll above. The map that wins the poll will be the next map I focus on, assuming nothing gets in the way of that.
Last edited by Probe on Mon Aug 24, 2015 10:17 am; edited 1 time in total