-The Thing- [Revival]

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-The Thing- [Revival]

The Thing is amongst us.

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Most users ever online was 28 on Wed Nov 07, 2012 10:33 pm

Latest topics

» Games will be running through September/December
by Rachyl Tue Sep 19, 2023 5:49 pm

» Speak out
by Rachyl Thu Sep 14, 2023 8:43 pm

» Join The Thing Revival Game!
by Rachyl Sun Oct 02, 2022 10:40 am

» CALLING ALL THING PLAYERS CALLING ALL THING PLAYERS
by Rachyl Thu May 26, 2022 2:06 am

» RETURNING PLAYERBASE COME TO THING DISCORD
by Rachyl Wed May 18, 2022 3:12 pm

» Release 0.281 to 0.286 [Overdue Update]
by Rachyl Sat Mar 12, 2022 12:18 am

» Project Showcase?
by Rachyl Sat Mar 12, 2022 12:15 am

» ERROR MESSAGE
by Rachyl Fri Mar 11, 2022 2:08 am


3 posters

    Suggestions from the last round (for grapple)

    HexeKann
    HexeKann
    Cadet


    Posts : 1
    Forum Points (FP) : 10
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    Join date : 2016-04-24

    Suggestions from the last round (for grapple) Empty Suggestions from the last round (for grapple)

    Post by HexeKann Sun Apr 24, 2016 6:34 am

    Leave the current range as it is at 14 players, and have it scale down to half the full range when it's down to just a few players. This way, a large group of players sticking together have to work a bit harder to rescue someone who was pulled (but have the firepower to end The Thing), and a small group of remaining players don't have to work as hard to get to their ally but don't have insane total firepower to compensate.
    Probe
    Probe
    Developer
    Developer


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    Suggestions from the last round (for grapple) Empty Re: Suggestions from the last round (for grapple)

    Post by Probe Sun Apr 24, 2016 12:13 pm

    HexeKann wrote:Leave the current range as it is at 14 players, and have it scale down to half the full range when it's down to just a few players. This way, a large group of players sticking together have to work a bit harder to rescue someone who was pulled (but have the firepower to end The Thing), and a small group of remaining players don't have to work as hard to get to their ally but don't have insane total firepower to compensate.

    Thanks for the suggestion!

    As of current, grapple really doesn't reflect what we want to do with it. Its very new, being added only yesterday, so we're still in the process of fine-tuning it, balancing it etc.

    Expect a new variation of it coming soon!

    Keeping that in mind, we'll not forget your suggestion <3
    Vicboy
    Vicboy
    Developer
    Developer


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    Suggestions from the last round (for grapple) Empty Re: Suggestions from the last round (for grapple)

    Post by Vicboy Fri Apr 29, 2016 12:10 pm

    The new "grapple" has been added. This suggestion is irrelevant now. Thank you though.

    Sponsored content


    Suggestions from the last round (for grapple) Empty Re: Suggestions from the last round (for grapple)

    Post by Sponsored content


      Current date/time is Tue May 14, 2024 8:09 pm