by Probe Tue Jan 27, 2015 12:23 am
Yah, with the morale boost its not ideal but there is not really a way to work around it efficiently, so I'm all for the morale boost being vs. Thing alone. We really don't need to promote tk ._.
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But the medkits kind of bug me. Here's my What-if:
What if medkits stay the way they are right now, but with a twist. While out of marines' sight you cannot use a medkit (as usual). However, instead of using a medkit up without getting a health gain when in a group, what if being healed by a medkit meant your control went down like 85%?
Simplified: Cannot use medkit while out of sight of marines or else you lose 100% control (morph). If around marines, lose 80% control. Medkits function normally, healing you if used while within a group.
Why?
Because you please people who want to use medkits within groups, while still pleasing people who want to use medkits as testers. Everyone wins. The Thing has enough time to possibly heal and then leave, but the marines are giving a method of determining who it is. Win - Win. (Unless I overlooked something)
Medkits shouldn't be allowed to be used away from marines because the whole fucking point of consume is to A) Scale the game B) Replace Medkits for Thing
Elaboration: A) The more players in the game, the more bodies meaning more health for Thing. Less players, less medkits = Scaled game. B) Thing gets medkits without just wasting all of the marines' medkits and marines can now use those extra medkits to test.
BAM! :p
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In response to Reefer, burning the body is supposed to replace burying. Its essentially the same thing only does a bit more and is cooler.