Item Points:A new system to allow players to choose their own item loadout that is based on rank. This will allow the addition of lots of new items, and make the games more customary, fun, and fair to the majority of players.
The idea would work around re-spendable points that would be used on items in a beggining 'Loadout' phase. Items would cost a certain amount of 'IP', limiting the number of items they can get, a basic price sheet, along with points per rank looks like this:
Cadet: 0IP
Private: 5IP
Specialist: 10IP
Corporal: 15IP
Sergeant: 20IP
Officer: 25IP
Lieutenant: 30IP
Captain: 35IP
Major: 40IP
Colonel: 45IP
General: 50IP
Medkit: 5IP
Radio: 10IP
Molotov 10IP
Wrench 15IP
Grenade 15IP
Goggles 20IP
Body Armor 25 IP
Flame Thrower 30IP
Additional Suggestions
-Additional IP would be granted every 10k MP past General
-We would still have a limit of 4 item slots, although perphaps we'd change the 4th item slot to a 'Support' slot, only allowing non offensive items to prevent OP combo's (A.K.A. four grenades ETC.)
-After buying Body Armor or Flamethrower, the other would be disabled. (I'm also petitioning for the removal of the slow that body armor causes, as well as the removal of the refueling station, while slightly increasing flamers power.
-An increase in the Things out of combat regen is suggested, aswell as an additional ability to counter-act this addition.
-Random item spawning would still occur, just decently rarely and throughout the game as sort of additional supplies.
I think this could really help the game, and keep high level players interested. The potential for many new items also expands the games potential, and I'm decently excited about this, hope you guys are aswell!
-PERP HHS
Last edited by Perplexate on Tue Feb 24, 2015 12:07 pm; edited 1 time in total