by Vicboy Thu Apr 09, 2015 5:40 am
More consequences of the Ammo System:
Less Marines = even harder/impossible.
How would one Marine handle The Thing if he'd have to spend all his ammo just to get the Thing at low health? He'd have to refill which makes him vulnerable.
Same applies to two Marines.
Perplexate wrote:I think that getting off small bursts is more in the style of Marines rather than fewer, stronger attacks. (Also because the gameplay is continuous running, so getting in as many small bursts as possible is important).
Presuming we don't have ammo caches on a marines person, one full Ammo load should be enough to take out 2/3rds of the things health presuming every possible bullet was used.
As of refilling systems, I think having 1-2 reloading stations per map is ample. The reason for having stations is it would give an imperative for marines to move, and camping buildings would be near impossible, as with the high regen of the Thing they wouldn't be able to sustain staying there before they run out of Ammo.
*Other Issues*
-I think a very weak, but basic combat knife attack for when Ammo is gone should be introduced.
-No re-ammo stations should be put on the ship.
-Flame thrower should not have a refueling station, but should be increased in power.
-It should take approx. 20-30 seconds of continuous shooting for all ammo to be lost.
That's most of my little tidbits on it. I think it's a good idea and will be a good replacement for Oxygen.
If the style is small burst, then the Thing's HP regen will fuck them up.
Good point. If anything will force them to move, it would be the lack of ammo. Ammo stations would become as important as Comms Tower.
Knife? What? We don't have a knife animation. What's the point of knifing the Thing? You'll just die. Knifing teammates is nearly as futile.
No ammo station on the ship, we can consider that.
Flamethrower needs the refueling station the most. It's an item that could be grabbed by the Thing. It is randomly spawned, so Marines have no absolute control on whether the flamethrower could be used to their advantage. It's kind of like giving a 50/50 chance that the flamethrower would even spawn. Might as well keep the Flamethrower refueling station. (Note to self, Refueling Station should ping nearby players where the Flamethrower is, if not equipped by another player)